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A Crossover Between Architecture and Production Design

A Crossover Between Architecture and Production Design

Date Posted: March 4, 2021

Posted In: Ideas,

From Rethinking The Future:  On the exterior, entertainment and architecture may not have a lot in common, but over time architecture has gained more significance in the world of entertainment. Architecture as a process is about designing buildings and structures that reflect the ideologies of a certain period, which is why they are considered as significant cultural figures.

Mainly due to this, they have become an important part of the film industry to convey messages, portray different eras that help us transcend virtually. Other than being cultural figures, architecture is also a symbol of innovation and grandeur, due to which they play a pivotal role in the event industry as well. Architecture over the year has become more multifaceted that allows it to offer design solutions and manifest creative ideas in various industries.

Cinema and theatre

Cinema is an illusion, and architecture serves as a tool to conjure a filmmaker/creator’s thoughts and notions in the most appealing way possible. The department that works closely with the cinematographer and director to decide the look and feel of the film is called Production Design. A person who is in charge of this department is known as the production designer. He/she combines various design elements to help the script gain form, shape, and color.

The initial step would be defining a mood board as in determining how each frame would look. There are three ways Production Design influences a film, and that includes story-telling, character reflection, and setting the mood. Over time, it has become more than just maintaining the overall aesthetics by also being incorporated to reflect a mood or personality of a character and understand the nuances of a story by attending to smaller details of the film for a riveting experience.

There are two categories while choosing the production design for the film. They are either recreation or conceptualization. Recreation involves the process of replicating a real-life location at any given point of time with maximum attention to minute details that make up the ambiance of a movie. For example, the series Marvelous Mrs. Maisel set in the late 50s to early 60s has elements that were a part of that particular period to immerse the audience into that era. Therefore, architecture and design play a pivotal role in the game of make-believe.

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